Nikita (0xc3pti0n) Mykhailov
my game
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deltalogo platforms: PC
stack: Unreal Engine 5 + Wwise
what I do:
  • audio programming
  • gameplay programming
  • sound design
  • everything else except visuals
dates: December 2024 - Current

Delta is a time-trial precision movement racing game. I started developing it in the end of 2024 right after finishing C++ basic course. Came up with a basic demo somewhere q1 2025 and I was later joined by my dear friend Sasha (R1) Martinsen to handle game's visuals. At first I started doing UE C++ course but I thought why would I learn on someone else's game if I can learn even more on my own game. So I decided to come up with a movement game heavily inspired by Quake 3 DeFRaG mod. It's been such a pleasant and challenging learning experience, I modified quake 3 unreal engine physics port to suit my needs, did a lot of audio programming and gameplay programming, got closely familiar with UE overall architecture and more. The point was to abstain from using plugins as much as possible(what's the point if I want to learn?). In terms of audio identity I'm really proud of the Delta as well, we're combining "BLAME!" inspired megastructures with a dark-side techstep music so it's a blast of a vibe. Game release is planned to be around Q1 2026 so stay tuned and wishlist if interested!